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Contained item
Kiwi2703 Offline
Junior Member

Posts: 27
Threads: 5
Joined: Sep 2012
Reputation: 2
#16
RE: Contained item

(09-08-2012, 06:41 PM)beecake Wrote: If you have a small map, you could cover the floor in a script area, and make it collide function with the bottle. Then in the function make it SetPropHealth("Bottle", 0); and the GiveItem, and SetMessage...
Not a bad idea but the player can throw it into a wall, ceiling or some other objects as well..
09-08-2012, 06:50 PM
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Messages In This Thread
Contained item - by Kiwi2703 - 09-07-2012, 09:13 PM
RE: Contained item - by Your Computer - 09-07-2012, 09:27 PM
RE: Contained item - by Kiwi2703 - 09-07-2012, 09:34 PM
RE: Contained item - by FlawlessHappiness - 09-07-2012, 10:08 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 12:04 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 12:42 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 12:53 PM
RE: Contained item - by Your Computer - 09-08-2012, 01:04 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 03:28 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 05:54 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 06:13 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 06:26 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 06:31 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 06:32 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 06:41 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 06:50 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 07:13 PM



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