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Monster despawn
IGabx Offline
Junior Member

Posts: 10
Threads: 3
Joined: Aug 2012
Reputation: 0
#3
RE: Monster despawn

I'm not sure what the script has to do with anything, considering that I didn't really try anything other than just place him. I'm completely clueless, but if you need the script, here ya go ;D

Quote: void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "Monster", false, 1);
}

void Monster(string &in asChild, string &in asParent, int alState)
{
SetEntityActive("brute_1", true);
AddEnemyPatrolNode("brute_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("brute_1", "PathNodeArea_4", 3, "");
AddEnemyPatrolNode("brute_1", "PathNodeArea_5", 0, "");
}
09-16-2012, 02:28 AM
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Messages In This Thread
Monster despawn - by IGabx - 09-15-2012, 10:27 PM
RE: Monster despawn - by Melvin - 09-16-2012, 01:12 AM
RE: Monster despawn - by IGabx - 09-16-2012, 02:28 AM
RE: Monster despawn - by Kreekakon - 09-16-2012, 04:17 AM
RE: Monster despawn - by Unearthlybrutal - 09-16-2012, 09:36 AM
RE: Monster despawn - by Melvin - 09-16-2012, 12:09 PM
RE: Monster despawn - by IGabx - 09-16-2012, 05:58 PM



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