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Script Help Some sounds aren't playing
Ungotter Offline
Junior Member

Posts: 11
Threads: 3
Joined: Sep 2012
Reputation: 0
#1
Some sounds aren't playing

I'm back again >.> I'm now having a problem with my script which I can't seem to find a solution for by searching. I've placed various sounds throughout my map and I can't get 90% of them working. The only one that works is one I have attached to a door. Otherwise, I can't get them to work.

I've created a type of arrest scene towards the end. Which will be refined in greater detail when/if this problem is solved, but right now I'd rather pause on my progression until I can get these sounds to work

PHP Code: (Select All)
void OnStart()
{
    
AddDebugMessage("OnStart!"false);
    
AddEntityCollideCallback("Player""BottleFallArea""BottleFall"true1);
    
AddEntityCollideCallback("Player""BodyAlley""BodyAlleyScare"true1);
    
SetEntityPlayerInteractCallback("castle_arched_no_grav01_1""ActivateMessage"false);
    
SetEntityPlayerInteractCallback("castle_arched_no_grav01_2""ActivateMessage1"false);
    
AddEntityCollideCallback("Player""ScriptDoorMessageArea_1""ActivateMessage2"true1);
    
AddEntityCollideCallback("Player""DirectionsArea""ActivateMessage3"true1);
    
AddEntityCollideCallback("Player""KnockoutTrigger""ActivateMessage4"true1);
}

void OnEnter()
{
    
AddDebugMessage("OnEnter!"false);
}

void OnLeave()
{
    
AddDebugMessage("OnLeave!"false);
}

void BottleFall(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("wine02_1"true); 
}

void BodyAlleyScare(string &in asParentstring &in asChildint alState)
{
    
StartPlayerLookAt("corpse_male_1"4.0f4.0f"");
    
PlaySoundAtEntity("Pant""react_breath2.ogg""Player"0.1ffalse);
    
GiveSanityDamage(5.0ftrue);
    
AddTimer("BodyAlleyTimer"2.0f"Timer_01");
}

void Timer_01(string &in asTimer)
{
    
StartPlayerLookAt("ScriptArea_Look"4.0f4.0f"");
    
PlaySoundAtEntity("PlatformDoor""29_exit_door.snt""castle_portcullis_3"0.1ffalse);
    
AddTimer("BodyAlleyTimer2"3.0f"Timer_02");
}

void Timer_02(string &in asTimer)
{
    
StopPlayerLookAt();
    
SetMessage("MessageOnScreen""BodyAlleyAdvice"6.0f);
}

void ActivateMessage(string &in asEntity)
{
    
SetMessage("MessageOnScreen""DoorMessage1"2.0f);
}

void ActivateMessage1(string &in asEntity)
{
    
SetMessage("MessageOnScreen""DoorMessage2"2.0f);
}

void ActivateMessage2(string &in asParentstring &in asChildint alState)
{
    
SetMessage("MessageOnScreen""DoorMessage3"4.0f);
}

void ActivateMessage3(string &in asParentstring &in asChildint alState)
{
    
SetMessage("MessageOnScreen""Directions"3.0f);
}

void ActivateMessage4(string &in asParentstring &in asChildint alState)
{
    
SetMessage("MessageOnScreen""Arrest"4.0f);
    
SetPlayerActive(false);
    
PlaySoundAtEntity("""react_breath3.ogg""Player"0.1ffalse);
    
AddTimer("ArrestTimer"4.0f"ArrestTimer_01");
}

void ArrestTimer_01(string &in asTimer)
{
    
SetMessage("MessageOnScreen""ArrestResponse"3.0f);
       
SetPlayerCrouching(true);
    
AddTimer("ArrestTimer2"2.0f"ArrestTimer_02");
}

void ArrestTimer_02(string &in asTimer)
{
    
PlaySoundAtEntity("""player_crouch2.ogg""Player"0.1ffalse);
    
AddTimer("ArrestTimer3"1.0f"ArrestTimer_03");
    
}
    
void ArrestTimer_03(string &in asTimer
{
    
PlaySoundAtEntity("""step_walk_rock_rev2.ogg""Player"0.1ffalse);
    
AddTimer("ArrestTimer4"1.0f"ArrestTimer_04");
}

void ArrestTimer_04(string &in asTimer)
{
    
PlaySoundAtEntity("""player_bodyfall5.ogg""Player"0.1ffalse);
    
FadeOut(2.0f);


The only sound that plays is PlaySoundAtEntity("PlatformDoor", "29_exit_door.snt", "castle_portcullis_3", 0.1f, false);

I read on the wiki you can set the entity to "Player" but it seems that isn't the case for me. Thanks again!
09-16-2012, 11:58 PM
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Messages In This Thread
Some sounds aren't playing - by Ungotter - 09-16-2012, 11:58 PM
RE: Some sounds aren't playing - by crisosphinx - 09-17-2012, 12:23 AM
RE: Some sounds aren't playing - by Ungotter - 09-17-2012, 12:25 AM
RE: Some sounds aren't playing - by i3670 - 09-17-2012, 12:23 AM
RE: Some sounds aren't playing - by i3670 - 09-17-2012, 12:27 AM
RE: Some sounds aren't playing - by Ungotter - 09-17-2012, 12:30 AM
RE: Some sounds aren't playing - by i3670 - 09-17-2012, 12:43 AM



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