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The Process AFTER creating your .dae
Theforgot3n1 Offline
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Posts: 192
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Joined: Apr 2012
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#1
The Process AFTER creating your .dae

Hey! My name is TheForgot3n1 and I am a member of Frictional Games Community

I've recently created a .dae file. But that's all I seem to have. I want to make that model into an entity, to edit it in the ModelEditor with a texture and such. But how do I create that .ent file?

The "ModelView" shows this message as I attempt to load a simple polygon cone.

Loading material data for 'pCone1'
Create default material!
Creating material file: 'C:/Program Files (x86)/Games/Amnesia - The Dark Descent/CustomTestModels/'
No file for 'Diffuse' texture type found
No file for 'NMap' texture type found
No file for 'Specular' texture type found
No file for 'Alpha' texture type found
No file for 'Height' texture type found
No file for 'Illumination' texture type found
No file for 'CubeMap' texture type found
No file for 'DissolveAlpha' texture type found
No file for 'CubeMapAlpha' texture type found
No file for '' texture type found

EDIT: Oh and also, on my actual creation, the log tells me I have a lot of stuff that's incompatible with ModelView. How do I, in Maya, like look up exactly what creations I've put in? Really appreciating help!

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 09-20-2012, 09:42 PM by Theforgot3n1.)
09-20-2012, 09:13 PM
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The Process AFTER creating your .dae - by Theforgot3n1 - 09-20-2012, 09:13 PM



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