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Poll: In your opinion, would protagonist speech improve immersion?
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No, leave the player to their own thoughts.
45.45%
5 45.45%
Yes, it would help to set the mood / personality of the protagonist.
9.09%
1 9.09%
Both are good / undecided
45.45%
5 45.45%
Total 11 vote(s) 100%
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Work in progress "Don't Let Go" Full conversion with some neat features.
Robby Offline
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#17
RE: "Don't Let Go" Full conversion with some neat features.

(09-26-2012, 02:25 AM)Mooserider Wrote: I'm not sure about that either. I'm thinking I might implement a saving system like what's used in Tenebris Lake; removing the save and exit function and making an area(s) that you save at. When the player dies I could then overwrite those saves so that if they're loaded it's just a bare, black room.
But you'll need to use a function that activates a checkpoint, it spawns you in a black room (player controls disabled, sanity drain removed as well, since that creates that sound). Then that's it.

But as I said, the overwrite one is not really possible. Each time the autosave function is triggered, it places a new save. I think you can edit in the config file the "autosave slot" numbers. If you set that to 1, your dreams will come true.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-26-2012, 05:25 PM
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RE: "Don't Let Go" Full conversion with some neat features. - by Robby - 09-26-2012, 05:25 PM



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