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[SCRIPT] Breakable Door
Erik The Born Offline
Member

Posts: 59
Threads: 7
Joined: Mar 2013
Reputation: 0
#21
RE: [SCRIPT] Breakable Door

(03-24-2013, 02:14 PM)JustAnotherPlayer Wrote:
(03-24-2013, 12:27 PM)Erik The Born Wrote:
(03-24-2013, 12:19 PM)JustAnotherPlayer Wrote:
(03-24-2013, 12:05 PM)Erik The Born Wrote:
(03-24-2013, 09:14 AM)Knusper. Wrote: You need to have new names for the variables.
like: AddLocalVarInt("BreakDoorInt2", 1);
Thats why you seem to have to hit it infinity times.
I dont see more mistakes...

edit:

if(GetLocalVarInt("BreakDoorInt") == 2)
{
PlaySoundAtEntity("", "break_wood_metal.snt", "Pieces_3", 0, false);
SetPropHealth("BreakableDoor_2", -1);
AddPropImpulse("BreakableDoor_2", 0, 0, -0.5, "world");
}
PlaySoundAtEntity("", "break_wood.snt", "BreakableDoor_2", 0, false);
AddLocalVarInt("BreakDoorInt", 1);
CreateParticleSystemAtEntity("", "ps_hit_wood", "BreakEffect_1", false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "BreakEffect2", false);

}

Why do you have both effects here?
You made that three times in your script.
I think its wrong, you just need the effect on the door where you hit Tongue

Ok I seem to be able to hit all the doors but... When I hit one of the doors I see particle effects and all that but when it breaks the door isnt broken! Instead Another door is broken. If I try to break that door it will do the same but it wont break any door at all. Whats wrong?

(03-24-2013, 11:55 AM)The chaser Wrote: *ehem*

Guys, you are complicating yourself. It's not hard to make a breakable door. With the sledge:

Make a area which fits the door, called, for example: AreaThatIsInTheDoor

void OnStart()
{
AddEntityCollideCallback("Sledge", "AreaThatIsInTheDoor", "Break_dammit", true, 1);
}

void Break_dammit (string &in asParent, string &in asChild, int alState)
{
SetPropHealth("DoorToBreak", 0); ///This will destroy it
SetPropHealth("DoorToBreak", 10); ///This will make it very destroyed but still in it's place
SetPropHealth("DoorToBreak", 40); ///This will crack it

CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaThatIsInTheDoor", false);

////Choose between these to have your breakable door
}

I choose between the Health values? Why dont you make it so first hit it has 40. Second 10, and finally 0?

If it hit first with the damage of 40, it will fall off.

What? Can you explain how to make it have 40 Health first hit. 10 after second hit. and at 3rd hit break? PS: This guys script didnt wokr at all. All I see is some very small particle effect no sound and most importantly it doesnt break. My apploligizes, I were stupid enough not to name the door to DoorToBreak lol. But I still need a way to make it so that you can hit 3 times and first tme 40 then 10 and last 0 so the door breaks. How does this work?

Hitting 40 first creates a big gap in the door. Using 10 makes a much smaller gap.

I dont get it. The door breaks after the first strike. I want it to break after 3 strikes. How do I do that?
03-24-2013, 02:26 PM
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Messages In This Thread
[SCRIPT] Breakable Door - by Vic7im - 09-26-2012, 02:33 PM
RE: I'll just leave this here. - by Robby - 09-26-2012, 02:34 PM
RE: [SCRIPT] Breakable Door - by Fatalist - 12-22-2012, 08:59 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-21-2013, 06:21 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-22-2013, 03:13 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-23-2013, 09:01 AM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-23-2013, 10:33 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-23-2013, 10:41 AM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-23-2013, 02:54 PM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-23-2013, 12:01 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-23-2013, 01:48 PM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-23-2013, 06:09 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 08:04 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 08:21 AM
RE: [SCRIPT] Breakable Door - by Knusper. - 03-24-2013, 09:14 AM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 12:05 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 12:19 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 12:27 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 02:14 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 02:26 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 02:27 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 02:58 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 02:59 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 03:18 PM
RE: [SCRIPT] Breakable Door - by PutraenusAlivius - 03-24-2013, 03:19 PM
RE: [SCRIPT] Breakable Door - by Erik The Born - 03-24-2013, 03:30 PM
RE: [SCRIPT] Breakable Door - by Adrianis - 03-24-2013, 10:21 PM
RE: [SCRIPT] Breakable Door - by The chaser - 03-24-2013, 11:55 AM
RE: [SCRIPT] Breakable Door - by The chaser - 03-24-2013, 03:09 PM



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