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Why does Amnesia have absolutely no idle movement?!
darkely Offline
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Why does Amnesia have absolutely no idle movement?!

What I mean by that is in *almost* every first person game if you hold an item (where it can be seen on screen) normally the weapon will move slowly and not stand stiff. Like you can see the item move up and down slowly. However in Amnesia Daniel is like a damn stone - the only Animation there is for it is when he pulls it out/puts it back. The Lantern rocks back and forth *only* when the play moves.

So how we add idle movement?

(This post was last modified: 09-27-2012, 01:15 PM by darkely.)
09-27-2012, 01:12 PM
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Why does Amnesia have absolutely no idle movement?! - by darkely - 09-27-2012, 01:12 PM



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