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[CUSTOM ENEMY] Sinking into floor and freezing in idle
Damascus Offline
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Posts: 646
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Joined: Mar 2012
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#1
[CUSTOM ENEMY] Sinking into floor and freezing in idle

I'm currently testing the custom enemy me and Criso have made for our custom story, and it's almost finished except for a few remaining behavioral bugs:

1) When the enemy walks or runs, it sinks into the floor up to just under its knees. When it stands still it goes back to standing normally on the floor. We redid the animations for it, but the problem persists.

2) Occasionally (but not always), when the monster is giving chase and catches up to the player, instead of attacking it will suddenly go back to the idle animation. The terror meter is still playing, but it remains in idle (with all associated sound files) and does not respond the player in any way and does not move. EDIT: It seems to be consistently when it's running, so the problem may be the swing_launch animation. Not sure why it's not playing, but we double checked that the file was right.

(This post was last modified: 10-13-2012, 07:56 PM by Damascus.)
10-13-2012, 06:29 PM
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[CUSTOM ENEMY] Sinking into floor and freezing in idle - by Damascus - 10-13-2012, 06:29 PM



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