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Script Help Machine puzzle and other things
CorinthianMerchant Offline
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#5
RE: Machine puzzle and other things

(11-03-2012, 02:26 PM)beecake Wrote: Changing to another map would be:
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
Immediatly loads another map.
asMapName - the file to load
asStartPos - the name of the StartPos on the next map
asStartSound - the sound that is played when the change starts
asEndSound - the sound that is played when the new map is loaded

You would have to play with variables to solve the other stuff
It doesn't work, I've tried SetEntityPlayerInteractCallback and SetEntityCallbackFunc.

Still hasn't gotten over the loss of wubwub...
11-03-2012, 07:19 PM
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Messages In This Thread
RE: Machine puzzle and other things - by CorinthianMerchant - 11-03-2012, 07:19 PM
RE: Machine puzzle and other things - by Adny - 11-04-2012, 07:59 PM
RE: Machine puzzle and other things - by Steve - 11-04-2012, 08:15 PM
RE: Machine puzzle and other things - by Steve - 11-07-2012, 05:19 PM
RE: Machine puzzle and other things - by Steve - 11-14-2012, 09:02 PM



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