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HPL2 Polygon Budget
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
#10
RE: HPL2 Polygon Budget

It doesn't really matters if that 100.000 slender wasn't animated. Even if they tried to do so and put ingame they could surely fail. It's incredible. It's too high-poly for a animated model, no matter if it's a character or, for example, mechanism.

As for discussion of poly budgets itself... well as long as everything at any CS is made of polygons I believe it's a right place to discuss poly budgets of HPL2.

And technical support is mostly about bugs of the game as I understand it, nothing with development of CS. Well maybe I'm wrong...
(This post was last modified: 11-11-2012, 05:49 PM by Alex Ros.)
11-11-2012, 05:46 PM
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Messages In This Thread
HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 04:32 PM
RE: HPL2 Polygon Budget - by WALP - 11-09-2012, 04:58 PM
RE: HPL2 Polygon Budget - by Acies - 11-09-2012, 05:08 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 05:29 PM
RE: HPL2 Polygon Budget - by xxxxxxxxxxxxxxxx - 11-11-2012, 11:05 AM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 04:57 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:22 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:28 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:33 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:46 PM



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