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Blender Modeling High Mesh
The chaser Offline
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#7
RE: Blender Modeling High Mesh

(11-21-2012, 08:20 AM)Rapture Wrote: Well I finally finished my Terrain Mesh (Even at 2.6 million polygons, the FPs is really god awful.) and I retopology it to 11k tris.

After about a dozen various bakes and fixing up odd vertices, the Normals and AO bakes make the model look amazing.

But texturing, god I hate it. It's the only thing holding me back right now because Blender is such a freaking pain in the ass with it.

This is a problem that I've always had with all my models. Is that whenever I put a texture into Blender, I swear it stretches each one out. I've tried 2000x2000+ textures and they still come out really crappy when I put them into Blender. (Whether it's UVs or Texture Painting.)

So I'm trying out "Texture Painting" it's great, but the resolution it's displaying on the model is really bad. I'd to know how to use the tool better and get a better resolution.
Yea, UV/Mapping is the things I like less in this modelling world Sad

So, you could try setting the strenght paint at it's best, or... well, trying a bigger texture so it doesn't look so bad.

I don't really know what you could do... except UV/Mapping the model in a bigger image.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
11-21-2012, 10:13 AM
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Messages In This Thread
Blender Modeling High Mesh - by Rapture - 11-16-2012, 06:41 PM
RE: Blender Modeling High Mesh - by Your Computer - 11-16-2012, 08:49 PM
RE: Blender Modeling High Mesh - by The chaser - 11-16-2012, 11:40 PM
RE: Blender Modeling High Mesh - by Rapture - 11-21-2012, 08:20 AM
RE: Blender Modeling High Mesh - by Your Computer - 11-21-2012, 10:13 AM
RE: Blender Modeling High Mesh - by The chaser - 11-21-2012, 10:13 AM



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