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Screen effects
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#3
RE: Screen effects

What you're thinking of must be
FadePlayerFOVMulTo(float afX, float afSpeed);

That is pretty coded into the system. Wink
I use it to make a "dizzy-effect" where it slowly zooms a little bit in, while the player tilts his head, then zooming out, and head tilts the other way.
FG used it in the 00_rainy_halls. Pretty nice effect

Trying is the first step to success.
11-22-2012, 10:36 AM
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Messages In This Thread
Screen effects - by FlawlessHappiness - 11-21-2012, 05:48 PM
RE: Screen effects - by Rurikkur - 11-22-2012, 05:27 AM
RE: Screen effects - by FlawlessHappiness - 11-22-2012, 10:36 AM
RE: Screen effects - by Rurikkur - 11-22-2012, 10:29 PM
RE: Screen effects - by FlawlessHappiness - 11-23-2012, 07:01 AM
RE: Screen effects - by GrAVit - 11-23-2012, 09:52 AM
RE: Screen effects - by FlawlessHappiness - 11-23-2012, 10:01 AM
RE: Screen effects - by GrAVit - 11-23-2012, 10:13 AM



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