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Set NPC
good871 Offline
Junior Member

Posts: 22
Threads: 10
Joined: Aug 2011
Reputation: 0
#14
RE: Set NPC

(02-19-2013, 12:36 PM)JustAnotherPlayer Wrote: Sorry for bumping this, but you guys gave the poor guy to do A BIG WORK, which (assuming) is hard for him to do.
To do this, do these steps;
1. Add Script Areas at the player's path.
2. Script it so that at each script area, a splash is seen and heard.

It is really that simple.

I tried but its not so simple. We want to create a entity with PS to follow player, but visible will be only a PS. Its because if you create PS on entity or player, it wont move, just "standing" there.

Of course we tried moving entites by force and positions player and entity calculate by few grids on flore, but was too complicated and absolute useless when was player telepored or just jump from balcon.

It will be sidekick Smile
02-24-2013, 01:21 PM
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Messages In This Thread
Set NPC - by good871 - 11-23-2012, 01:16 PM
RE: Set NPC - by Hardarm - 11-23-2012, 01:42 PM
RE: Set NPC - by Statyk - 11-23-2012, 05:37 PM
RE: Set NPC - by Your Computer - 11-23-2012, 07:14 PM
RE: Set NPC - by good871 - 11-24-2012, 01:10 PM
RE: Set NPC - by The chaser - 11-24-2012, 02:01 PM
RE: Set NPC - by good871 - 11-28-2012, 02:14 PM
RE: Set NPC - by The chaser - 11-28-2012, 02:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 12:36 PM
RE: Set NPC - by No Author - 02-19-2013, 01:39 PM
RE: Set NPC - by good871 - 02-24-2013, 01:21 PM
RE: Set NPC - by PutraenusAlivius - 02-19-2013, 02:53 PM
RE: Set NPC - by Brosive - 02-19-2013, 03:06 PM
RE: Set NPC - by No Author - 02-19-2013, 03:14 PM



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