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Penumbra's atmosphere and sound design
Felix Atagong Offline
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#2
RE: Penumbra's atmosphere and sound design

I agree completely, there were moments that I didn't want to start the game because I knew it would scare me, but of course I didn't want Philip to be stuck on level xyz for ever...

The whispering behind the walls were pretty scary and the dog growls when you were nearing them...

Some Penumbra 2006 TD Hints and a Dutch localisation file can be found at http://atagong.com/penumbra
12-06-2012, 01:57 PM
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RE: Penumbra's atmosphere and sound design - by Felix Atagong - 12-06-2012, 01:57 PM



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