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Amnesia Script and Sound Questions
Rapture Offline
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#2
RE: Amnesia Script and Sound Questions

(1) ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
Put this inside the function called by the "AddEntityCollideCallback". And change the names to protect the innocent.




(2) AddEntityCollideCallback("ImADoofus", string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);

"ImADoofus" = Name of the monster in the editor, so he will trigger the Areas.
(This post was last modified: 12-09-2012, 05:33 AM by Rapture.)
12-09-2012, 05:32 AM
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RE: Amnesia Script and Sound Questions - by Rapture - 12-09-2012, 05:32 AM



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