Tiger
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RE: problem with scare script
(04-07-2013, 04:53 AM)NaxEla Wrote: (04-07-2013, 01:56 AM)Tiger Wrote: (04-07-2013, 12:58 AM)NaxEla Wrote: In these two lines PlaySoundAtEntity("", "insanity_baby_cry_custom", asEntity, 0.0f, false);
PlaySoundAtEntity("", "insanity_imageflash01_custom", asEntity, 0.0f, false);
change asEntity with the name of the entity that the sound plays at (inside quotations "").
Can also be "Player", just so you know.
Yes, it can be "Player". Although, I usually use PlayGuiSound if I want to make a sound play at the player. Doesn't really matter what function you use though.
I was telling op.
(This post was last modified: 04-07-2013, 04:44 PM by Tiger.)
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04-07-2013, 04:43 PM |
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