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Limping Player
AKZEL Offline
Junior Member

Posts: 3
Threads: 3
Joined: Jan 2013
Reputation: 0
#6
RE: Limping Player

Hey, thanks for the replies!

Yeah I managed to get a decent effect using only two SetPlayerSpeedMul and a couple of timers.
(switching between two values if the player was moving).
Adding a slight FadePlayerRollTo also made it more authentic, so thanks for that tip!

I initially thought that it would create a rather jerky effect doing like this, and that I would have to
use some kind of for-loop that would add or subtract the value gradually (like +/-0.1speedmul every 0.1sec or so). Stupid me for not trying the second-most easy method. (the PlayerBodyForce was just... um... dumb of me).

Thanks again from a happy noob!
(This post was last modified: 01-16-2013, 12:39 AM by AKZEL.)
01-16-2013, 12:38 AM
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Messages In This Thread
Limping Player - by AKZEL - 01-15-2013, 04:59 PM
RE: Limping Player - by TheGreatCthulhu - 01-15-2013, 05:19 PM
RE: Limping Player - by FlawlessHappiness - 01-15-2013, 05:27 PM
RE: Limping Player - by Kreekakon - 01-15-2013, 05:28 PM
RE: Limping Player - by TheGreatCthulhu - 01-15-2013, 08:31 PM
RE: Limping Player - by AKZEL - 01-16-2013, 12:38 AM



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