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Ghost-like entity help
The Rock Worm Offline
Senior Member

Posts: 714
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Joined: Nov 2011
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#6
RE: Ghost-like entity help

(01-19-2013, 06:49 PM)Statyk Wrote: But then the ceilings are still an issue. Instead, simply make it so the walls are made into static .ent and make the bodies have player collision, but not non-char collision. Just be careful. If the player is carrying something and throws it, it'll go through the wall. Make sure the player can't pick up things at this time/in this area.

Good advice, I will have to try that. At the time of my test, I had only seen a char collision. If it has a player collision, then this could work!

Great point about the throwing objects bit. I was planning on having you remove debris to try and get out, but I probably will instead put static debris blocking the way, forcing you to take the long way around.

EDIT: Looked at my model editor body options and say only a "Collide with Character" and "Collide with Non-Character" options (in relation to this discussion). I don't see a "Collide with Player" option. Am I missing something?

I didn't want to fake it so I'd like a real monster to follow through walls, but don't see how this can be done right now.
(This post was last modified: 01-20-2013, 07:28 PM by The Rock Worm.)
01-19-2013, 09:22 PM
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Messages In This Thread
Ghost-like entity help - by The Rock Worm - 01-18-2013, 10:18 PM
RE: Ghost-like entity help - by TheGreatCthulhu - 01-19-2013, 02:12 PM
RE: Ghost-like entity help - by Acies - 01-19-2013, 03:01 PM
RE: Ghost-like entity help - by Statyk - 01-19-2013, 06:49 PM
RE: Ghost-like entity help - by The Rock Worm - 01-19-2013, 09:22 PM
RE: Ghost-like entity help - by Acies - 01-19-2013, 06:53 PM



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