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Script Help Scenario
GoranGaming Offline
Member

Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#6
RE: Scenario

ChangeMap("Mapname", "StartArea", "StartSound", "StopSound");
SetEntityActive("EntityOrArea", false);
true for setting it active and false reverse

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02-04-2013, 07:17 AM
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Messages In This Thread
Scenario - by assassinhawk45 - 02-03-2013, 05:36 PM
RE: Scenario - by GoranGaming - 02-03-2013, 06:42 PM
RE: Scenario - by nivramm - 02-03-2013, 06:44 PM
RE: Scenario - by Tiger - 02-03-2013, 07:29 PM
RE: Scenario - by assassinhawk45 - 02-04-2013, 12:35 AM
RE: Scenario - by GoranGaming - 02-04-2013, 07:17 AM
RE: Scenario - by FlawlessHappiness - 02-04-2013, 08:05 AM



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