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Disable enemy triggers
Knusper. Offline
Member

Posts: 58
Threads: 7
Joined: Feb 2013
Reputation: 2
#3
RE: Disable enemy triggers

here:

SetEnemyDisableTriggers("servant_grunt_1", true);

i used it but the enemys are just not there anymore.

do I have to put it to void on start?
I only put it like this:

void laterne(string &in asName, int alCount)
{
RemoveItem("lantern_1");
SetEnemyDisableTriggers("servant_grunt_1", true); //monster off
}

thx for answer
02-23-2013, 10:26 AM
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Messages In This Thread
Disable enemy triggers - by Knusper. - 02-23-2013, 10:16 AM
RE: Disable enemy triggers - by MulleDK19 - 02-23-2013, 10:18 AM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 10:26 AM
RE: Disable enemy triggers - by PutraenusAlivius - 02-23-2013, 10:27 AM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 10:33 AM
RE: Disable enemy triggers - by PutraenusAlivius - 02-23-2013, 10:47 AM
RE: Disable enemy triggers - by 343 - 02-23-2013, 12:54 PM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 01:47 PM
RE: Disable enemy triggers - by PutraenusAlivius - 02-23-2013, 02:32 PM
RE: Disable enemy triggers - by tonitoni1998 - 02-23-2013, 02:35 PM
RE: Disable enemy triggers - by Knusper. - 02-23-2013, 09:33 PM



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