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Script Help Sounds and monster
ingedoom Offline
Member

Posts: 120
Threads: 12
Joined: Feb 2012
Reputation: 0
#9
RE: Sounds and monster

which monster?? there are like 100...

enemy_suitor_5 right?

I have the answer dude.
PHP Code: (Select All)
void follow(string &in asParentstring &in asChildint alState){    
SetEntityActive("enemy_suitor_5"true);    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_100"0.001"Idle");    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_101"0.001"Idle");    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_102"0.001"Idle");    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_103"2"Idle");    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_104"0.001"Idle");    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_105"0.001"Idle");    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_106"0.001"Idle");    
AddEnemyPatrolNode("servant_brute_5""PathNodeArea_110"0.001"Idle");} 


You wrote servant_brute_5. It's the enemy_suitor_5. Wink

[Image: 23778.png]
(This post was last modified: 03-20-2013, 12:54 AM by ingedoom.)
03-20-2013, 12:37 AM
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Messages In This Thread
Sounds and monster - by Knusper. - 03-14-2013, 08:49 PM
RE: Sounds and monster - by tonitoni1998 - 03-14-2013, 09:22 PM
RE: Sounds and monster - by Knusper. - 03-14-2013, 09:45 PM
RE: Sounds and monster - by NaxEla - 03-14-2013, 10:10 PM
RE: Sounds and monster - by Knusper. - 03-14-2013, 10:24 PM
RE: Sounds and monster - by ingedoom - 03-15-2013, 02:38 PM
RE: Sounds and monster - by Knusper. - 03-15-2013, 02:51 PM
RE: Sounds and monster - by Knusper. - 03-19-2013, 05:03 PM
RE: Sounds and monster - by ingedoom - 03-20-2013, 12:37 AM
RE: Sounds and monster - by Knusper. - 03-20-2013, 12:45 PM
RE: Sounds and monster - by PutraenusAlivius - 03-20-2013, 01:21 PM
RE: Sounds and monster - by Knusper. - 03-20-2013, 03:13 PM



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