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Texture, Model & Animation Help Blender 2.66a .DAE export problem
Rapture Offline
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#11
RE: Blender 2.66a .DAE export problem

^
I guess that sounds a lot more than I feel like doing, I've been using my Normal maps as the Norm & Spec maps, is that alright? They look fine I suppose, their are some issues mostly at the seams does the Spec maps tends to have problems.

@Computer
(2) For some reason during the copying of the "diffuse" material, it will make the picture black at the exported folder location. I don't bake the diffuse materials.

(2a) Apparently it names the ".mat" file after what I have for the primary diffuse color I guess.

EDIT: "Include UV Textures" I stupidly checked this on, not thinking what it does. I kept getting these junk "Untitled" duplicates and that what was screwing up my .mat files. Because I had a left a UV Bake in the UV menu.

I think the triangles appearing might be because I baked my HighPoly Quad mesh onto a non-triangulated LowPoly model and the computer is picking up on microscopic differences in the Normals. I'm gonna try Triangulating the LowPoly mesh and see if the results are better.
(This post was last modified: 03-21-2013, 06:00 PM by Rapture.)
03-21-2013, 05:43 PM
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Messages In This Thread
Blender 2.66a .DAE export problem - by Rapture - 03-20-2013, 03:15 AM
RE: Blender 2.66a .DAE export problem - by Rapture - 03-21-2013, 05:43 PM
RE: Blender 2.66a .DAE export problem - by Acies - 03-21-2013, 07:38 PM



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