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Half life 2 mod
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
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#4
RE: Half life 2 mod

Uuuh I wouldn't agree at all there, Hammer editing tools are easier to use than the HPL suite and instead of programming with angelscript you can make entire fully working levels using only entities and scripting them with trigger volumes and such, all of that can be done quickly and easily within the editor itself.

However compiling levels and error checking takes alot longer, aswell as implementing custom assets, I'd say knock yourself out! <3
(This post was last modified: 04-07-2013, 09:59 AM by Traggey.)
04-07-2013, 09:58 AM
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Messages In This Thread
Half life 2 mod - by Storfigge - 04-06-2013, 03:32 PM
RE: Half life 2 mod - by The chaser - 04-06-2013, 10:48 PM
RE: Half life 2 mod - by Storfigge - 04-07-2013, 12:45 AM
RE: Half life 2 mod - by Traggey - 04-07-2013, 09:58 AM
RE: Half life 2 mod - by The chaser - 04-07-2013, 12:05 PM
RE: Half life 2 mod - by OriginalUsername - 04-07-2013, 10:51 AM
RE: Half life 2 mod - by WALP - 04-07-2013, 11:39 AM



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