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Half life 2 mod
The chaser Offline
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#7
RE: Half life 2 mod

(04-07-2013, 09:58 AM)Traggey Wrote: Uuuh I wouldn't agree at all there, Hammer editing tools are easier to use than the HPL suite and instead of programming with angelscript you can make entire fully working levels using only entities and scripting them with trigger volumes and such, all of that can be done quickly and easily within the editor itself.

However compiling levels and error checking takes alot longer, aswell as implementing custom assets, I'd say knock yourself out! <3

Well then it may be just me. I hate these tools because always that I try to make them work they crash, or I can't simply get the resources or well, there's always something. I tried once to open the authoring tools. I did it, but where the hell are the maps in? I dunno if I loaded one of them, everything was a wireframe, and I don't remain any beach tree in L4D2.

Quite confusing, in my opinion.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
04-07-2013, 12:05 PM
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Messages In This Thread
Half life 2 mod - by Storfigge - 04-06-2013, 03:32 PM
RE: Half life 2 mod - by The chaser - 04-06-2013, 10:48 PM
RE: Half life 2 mod - by Storfigge - 04-07-2013, 12:45 AM
RE: Half life 2 mod - by Traggey - 04-07-2013, 09:58 AM
RE: Half life 2 mod - by The chaser - 04-07-2013, 12:05 PM
RE: Half life 2 mod - by OriginalUsername - 04-07-2013, 10:51 AM
RE: Half life 2 mod - by WALP - 04-07-2013, 11:39 AM



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