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Amnesia scripting!! Removing item ONLY if in inventory?
AtraNox Offline
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Posts: 10
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Joined: Apr 2013
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#8
RE: Amnesia scripting!! Removing item ONLY if in inventory?

(04-16-2013, 12:22 AM)Streetboat Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions this should help in the future Smile
I already known this site, but I didn't find what I was looking for.. I'll be more careful next time xD

(04-16-2013, 09:37 AM)BeeKayK Wrote:
(04-10-2013, 06:52 PM)AtraNox Wrote: I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a script that removes the knife from the inventory when you pick it up! Thank you very much and i hope my english is comprehensible! Big Grin

Back to the first question:

Disabling interaction will not make it into a not-item. This means it will still have a blue glow around it.

What you can do it to back up the files, open it in the model editor, and make it an object instead of an item, in UserDefined Variables
Thank you, I'll do that! Smile
(This post was last modified: 04-16-2013, 03:03 PM by AtraNox.)
04-16-2013, 03:03 PM
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RE: Amnesia scripting!! Removing item ONLY if in inventory? - by AtraNox - 04-16-2013, 03:03 PM



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