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Poll: What was the most scariest map in Amnesia?
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Back Hall
0%
0 0%
Rainy Halls
6.67%
1 6.67%
Prisons after elevator
46.67%
7 46.67%
Distillery\Refinery
0%
0 0%
Wine Cellar
6.67%
1 6.67%
Study
6.67%
1 6.67%
Torture Transept
13.33%
2 13.33%
Torture Choir
6.67%
1 6.67%
Archieve Tunnels
0%
0 0%
Sewer
13.33%
2 13.33%
Total 15 vote(s) 100%
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Killing Monsters
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#18
RE: Killing Monsters

You can actually code an AddEntityCollideCallback with the monsters.

Use:

void OnStart()
{
AddEntityCollideCallback("Weapon", "servant_grunt_2", "KillDaGrunt", true, 1);
}

void KillDaGrunt(string &in asParent, string &in asChild, int alState)
{
SetPropActiveAndFade("servant_grunt_2", false, 1);
}

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
04-18-2013, 09:26 AM
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Messages In This Thread
Killing Monsters - by Erik The Born - 04-17-2013, 03:50 PM
RE: Killing Monsters - by xxxxxxxxxxxxxxxx - 04-17-2013, 04:15 PM
RE: Killing Monsters - by Erik The Born - 04-17-2013, 04:42 PM
RE: Killing Monsters - by Kreekakon - 04-17-2013, 04:48 PM
RE: Killing Monsters - by Erik The Born - 04-17-2013, 04:58 PM
RE: Killing Monsters - by Brosive - 04-17-2013, 05:03 PM
RE: Killing Monsters - by Streetboat - 04-17-2013, 05:05 PM
RE: Killing Monsters - by WALP - 04-17-2013, 05:16 PM
RE: Killing Monsters - by Tiger - 04-17-2013, 06:06 PM
RE: Killing Monsters - by Kreekakon - 04-17-2013, 05:32 PM
RE: Killing Monsters - by Your Computer - 04-17-2013, 06:58 PM
RE: Killing Monsters - by Erik The Born - 04-17-2013, 07:20 PM
RE: Killing Monsters - by FlawlessHappiness - 04-17-2013, 11:08 PM
RE: Killing Monsters - by WALP - 04-17-2013, 11:08 PM
RE: Killing Monsters - by PutraenusAlivius - 04-18-2013, 05:59 AM
RE: Killing Monsters - by i3670 - 04-17-2013, 07:19 PM
RE: Killing Monsters - by The chaser - 04-18-2013, 09:26 AM
RE: Killing Monsters - by FlawlessHappiness - 04-18-2013, 09:42 AM
RE: Killing Monsters - by Romulator - 04-18-2013, 09:53 AM



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