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Thomas, 2008-06-18, "Character version 2.0"
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RE: Thomas, 2008-06-18, "Character version 2.0"


I do not think that deferred shading is a technique to rule them all. Forward shading is still very worthwhile and HPL1 will outdo HPL2 in certain kinds of scenes in terms of frame rate.

As for deferred shadowing, if you mean that you render the shadow map result(s) to texture and then using them in the light rendering then that is used by Crysis. That technique is mostly for forward shading though, so perhaps you mean something else.
06-30-2008, 03:38 PM

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