void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
//ShowEnemyPlayerPosition("servant_grunt_1");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.001, "Run");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, "Idle");
}