RE: Cant see the error :S
okey, i deleted the checkpoint thing cause that was just a Little test and then i changed so it looks like you guys said. But i seriously dont get this.. i dont get any description on my key or the the custom story main window.. why? :S
void OnStart()
{
AddUseItemCallback("", "awesomekey_1", "mansion_1", "UsedKeyOnDoor", true);
GiveItemFromFile("lantern", "lantern.ent");
AddEntityCollideCallback("Player", "enemy_spawner_1", "monsterActive", true, 1);
}
void monsterActive(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("enemy_spawner_2", true);
AddEnemyPatrolNode("enemy_spawner_2", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("enemy_spawner_2", "PathNodeArea_2", 1.0f, "");
AddEnemyPatrolNode("enemy_spawner_2", "PathNodeArea_3", 1.0f, "");
AddEnemyPatrolNode("enemy_spawner_2", "PathNodeArea_4", 1.0f, "");
AddEnemyPatrolNode("enemy_spawner_2", "PathNodeArea_5", 10.0f, "");
AddEnemyPatrolNode("enemy_spawner_2", "PathNodeArea_6", 5.0f, "");
AddEnemyPatrolNode("enemy_spawner_2", "PathNodeArea_7", 3.0f, "");
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("","unlock_door", "mansion_1", 0, false);
RemoveItem("awesomekey_1");
}
void OnEnter()
{
FadeOut(0.0f);
FadeIn(5.0f);
}
void OnLeave()
{
}
(This post was last modified: 05-25-2013, 04:26 PM by Darkboot.)
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