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Water
ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#4
RE: Water

Create an entity that consists of a water material(the game already has that material, just create a plane with some physical attributes) and use a constant pulse on it(AddPropForce).

EDIT:
Alright, I've made a simple map with the water entity that drains down. It's pretty simple but it's buyable, lets say.
Download the custom story and mess with the propimpulse value to change speeds.
I didn't do the lever part, it's relatively simple and I think you can do it yourself.
http://www.solidfiles.com/d/0e84b7a55c/
(This post was last modified: 05-25-2013, 06:15 PM by ClayPigeon.)
05-25-2013, 05:43 PM
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Messages In This Thread
Water - by Essen - 05-25-2013, 02:54 PM
RE: Water - by OriginalUsername - 05-25-2013, 02:56 PM
RE: Water - by Essen - 05-25-2013, 02:57 PM
RE: Water - by ClayPigeon - 05-25-2013, 05:43 PM
RE: Water - by Essen - 05-25-2013, 07:41 PM
RE: Water - by palistov - 05-25-2013, 10:21 PM



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