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Amnesia units?
TheGreatCthulhu Offline
Member

Posts: 213
Threads: 10
Joined: Oct 2010
Reputation: 32
#7
RE: Amnesia units?

Well, if everything in blender checks out (e.g. scale slider, under units? - not sure, but it should matter), since you said that it "feels" wrong, maybe the problem is just the way the player camera is setup in game?

Try lowering it down by, say 0.2m, and see how it feels, using:
PHP Code: (Select All)
MovePlayerHeadPos(0, -0.20101);    // change the second (negative) parameter to experiment. 
(In this case, the camera height will be 1.8m - 0.2m = 1.6m; I found on the internet that average eye height for men is 1.540 m to 1.785m, do the value is within that range.)

<EDIT>
You can also try moving the camera a bit forward, to get a slightly different feel when rotating
MovePlayerHeadPos(0.0, -0.2, 0.2, 10, 1);
</EDIT>

Anyone knows if there's a way to change player's head position, and things like that, for the entire scope of a custom story using a config file or something (and not script functions)? Calling MovePlayerHeadPos() from OnGameStart() in inventory.hps actually works (Big Grin) but it's kind of hackish, I don't like it.
(This post was last modified: 06-09-2013, 03:43 AM by TheGreatCthulhu.)
06-09-2013, 03:36 AM
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Messages In This Thread
Amnesia units? - by Feared - 06-05-2013, 09:46 PM
RE: Amnesia units? - by Acies - 06-05-2013, 11:44 PM
RE: Amnesia units? - by Feared - 06-06-2013, 12:10 AM
RE: Amnesia units? - by Your Computer - 06-06-2013, 02:32 AM
RE: Amnesia units? - by Feared - 06-06-2013, 03:56 AM
RE: Amnesia units? - by Statyk - 06-06-2013, 06:01 PM
RE: Amnesia units? - by TheGreatCthulhu - 06-09-2013, 03:36 AM



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