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Force player to follow enemy until it disappear help.
GoreGrinder99 Offline
Member

Posts: 166
Threads: 47
Joined: Feb 2013
Reputation: 1
#4
RE: Force player to follow enemy until it disappear help.

(07-21-2013, 05:46 PM)ClayPigeon Wrote:
void OnStart()
{    
    AddEntityCollideCallback("MonsterEntity", "Area", "StopLook", false, 1);
}

void OnMonsterSpawns // Change this to whenever the enemy spawns
{    
    StartPlayerLookAt("MonsterEntity", 1.0f, 1.5f, "LookedAt");
}

void LookedAt()
{    
    StartPlayerLookAt("MonsterEntity", 1.0f, 1.0f, "LookedAt");
}

void StopLook(string &in par, string &in chi, int state)
{  
    StopPlayerLookAt();
}

So, where do I put what exactly? I'm assuming "MonsterEntity" is the monster name, what do I put in for "Area", "StopLook, and "LookedAt"?

-Grind to the Gore-
07-21-2013, 05:56 PM
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RE: Force player to follow enemy until it disappear help. - by GoreGrinder99 - 07-21-2013, 05:56 PM



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