The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Interaction
Lince Offline
Junior Member

Posts: 3
Threads: 1
Joined: Aug 2008
Reputation: 0
#1
Interaction

I don't know if it's possible but… is there any way to make interaction with game objects less stressful to the hand? The fact that I have to hold the mouse button to pick up items makes the experience really frustrating and annoying at times.

I know it's more "realistic" that way, but sometimes it's better to leave realism a bit on the side if the mechanic involved turns the game into a tiresome task for some people. So i think it would be nicer to everyone's hands if you could just click once to pick up an object.

Another suggestion kind of related to this is… hands. I want to see my hands! It would be really immersive if when I pick up a rock, I see my hands holding it instead of the item hovering at a long distance as if it was a really disgusting rock. When I hold a computer card I carry it close to me, and not with arms extended hitting everything in my path (and dropping it because I hit the door's frame).

The hover method is fun for showing the physics engine, but I want to be there, I want to see my hands and legs, and feel like I'm really there pushing, holding, or whatever.

I know the "hands / feet showing" would be kind of far fetched for Penumbra I know, but the hold-toggle option at least would be a godsend.

Another problem with the world interaction is when I've got to turn a wheel or something like that. Sometimes I don't have the time to position myself straight, and trying to turn something from an angle is really frustrating, never getting the right "shape" to draw with my mouse button held. I think it would be better to have the option to "hold" onto the wheel for example, and move the mouse as if I were looking at the item from the front.

Example: Let's pull a lever. I click the lever and "hold" onto it. Then I move the mouse straight down and the game moves the lever down regardless of my angle. Same with a wheel, I would click to hold, and then "draw" a straight circle even if I'm activating the wheel from the side.

These two options would help a lot in easing the stress on the mouse hand, and the frustration of holding an item and painfully trying to turn the camera with the mouse button held only to see the item falling because you slipped a bit your finger on the button Sad

The hands showing would be the icing of the cake!

What do you think?

Smile
08-03-2008, 07:19 PM
Find


Messages In This Thread
Interaction - by Lince - 08-03-2008, 07:19 PM



Users browsing this thread: 1 Guest(s)