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Static objects - how to?
ExpectedIdentifier Offline
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Posts: 234
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Joined: Sep 2012
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#6
RE: Static objects - how to?

(07-28-2013, 12:07 AM)The chaser Wrote: To create a static_objects, you just have to make a model with it's textures:

-Go to static_objects
-Create a folder called "my_objects" (or whatever)
-Make a folder for each model you make
-Inside these there must be the .mat file, the textures and the model

A static_object is just the .dae. When we talk about entities, they have bodies, and the engine calculates phsyics with the bodies mass and shape, not the actual model. In static_objects, they are completely static (how did you guess? :p) and the collision is calculated from the original model.

So yeah, making a static_object is the easiest thing you can do.

I don't think they've actually made the meshes/textures yet as their questions were about texturing and modelling (I think Tongue)

Closure ModDB page:

[Image: 16LO8Sx]
(This post was last modified: 07-28-2013, 01:14 AM by ExpectedIdentifier.)
07-28-2013, 01:14 AM
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Messages In This Thread
Static objects - how to? - by i3670 - 07-27-2013, 10:51 PM
RE: Static objects - how to? - by Artyom - 07-27-2013, 11:01 PM
RE: Static objects - how to? - by WALP - 07-28-2013, 12:05 AM
RE: Static objects - how to? - by Artyom - 07-28-2013, 12:28 AM
RE: Static objects - how to? - by The chaser - 07-28-2013, 12:07 AM
RE: Static objects - how to? - by ExpectedIdentifier - 07-28-2013, 01:14 AM
RE: Static objects - how to? - by The chaser - 07-28-2013, 10:43 AM
RE: Static objects - how to? - by i3670 - 07-28-2013, 12:40 PM
RE: Static objects - how to? - by The chaser - 07-28-2013, 01:03 PM
RE: Static objects - how to? - by i3670 - 07-28-2013, 03:28 PM



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