Traggey
is mildly amused
Posts: 3,257
Threads: 74
Joined: Feb 2012
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RE: Need help on Autodesk Maya
Jakob, you are a man of greatness. I need more Max users around here.
I'd suggest you get yourself Zbrush R6 and sculpt the entire thing out using Dynamesh, then you can use the new retopo tools in Zbrush called Zremesher, it's a new wonderfull tool that will build a usually wonderfully functioning topology, and if something messes up there are very simple tools that can be used with the remesher to guide it into creating proper topo. You can also UV map and texture your model very easily within Zbrush, it's probably a better option for you than modeling the entire thing out if you've never used a 3D package before.
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08-10-2013, 11:41 AM |
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