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Opinions on how TCR & FG are dealing with AAMFP criticism
Cuyir Offline
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RE: Opinions on how TCR & FG are dealing with AAMFP criticism

Interesting:

Some of you were bothered that the notes broke up the ''horror gameplay bits" that had basically nil storytelling and i'm bothered that said gameplay broke up the storytelling.

That's what we call in the business "highly divergent opinions".

To me, AMFP told a better story (and was an OVERALL better experience) than TDD BECAUSE it had more notes/audio logs/monologues/storytelling focused bits, I was bored by TDD BECAUSE the storytelling was so spaced out.

Which just means that I prefer being told a story (even if it's not done as well as it could have been told) to crouching in the dark, sneaking by enemies.

Hopefully Soma is able to tell a story through gameplay...or in the least space out the storytelling better than they did in TDD. They didn't have that problem in Penumbra, one was always learning new things and such.
10-12-2013, 05:05 PM
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RE: Opinions on how TCR & FG are dealing with AAMFP criticism - by Cuyir - 10-12-2013, 05:05 PM



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