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Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility
PutraenusAlivius Offline
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RE: Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility

(09-15-2013, 06:29 AM)Your Computer Wrote: If FBX is going to be supported, even if 3DSMax was used as a reference, we might be able to do something with Blender's FBX exporter. (If only this was more than wishful thinking!) Hopefully, something useful can be managed.

I have an idea. Why not rig it in Blender, export it, then import it in 3DS Max/Maya? Doesn't that make the Blender skeleton became Maya/Max armatures?

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-15-2013, 06:45 AM
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RE: Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility - by PutraenusAlivius - 09-15-2013, 06:45 AM



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