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Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility
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RE: Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility

(09-22-2013, 09:59 PM)Robosprog Wrote:
(09-22-2013, 09:56 PM)jeVonns Wrote:
(09-22-2013, 09:49 PM)Robosprog Wrote:
(09-22-2013, 09:45 PM)jeVonns Wrote:
(09-22-2013, 09:25 PM)Robosprog Wrote: Because Unity is used for most major commercial releases, right?
I Thought the Havok Physics, UDK and CryEngine were.

Unity is mostly indie.

I was being sarcastic.

Unity is used as a cheap alternative to UDK generally. UDK is superior is nearly every way, and Autodesk Maya(not used so much) and Max(used the most) are the most used for UDK among other engines to my knowledge.

Cryengine is ridiculously expensive to license, at least the newest versions are, and is used less so but still a lot more than unity, yes.
Exactly, Unity can be a good engine though, Anna, Haunted Memories and Slender The Arrival had good graphics.

They had good art direction, I'd say, but seriously let's compare say, Slender, to BS:I.

[Image: slender-the-arrival_promo_oct18_02.png]

[Image: bioshock_full.jpg]

Yes, there is a huge difference in budget but if you're stating those as an example of how good unity can look, this is how good UDK can look.
The difference is obvious.

The unity is a -relatively- good engine but relative to UDK and the like? Nope.

Yet we have this [Image: STEAM_sc02.jpg]
and that's on Unity.
Then we have UDK
[Image: screenshot12.png]

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