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RE: Need help debugging various script functions
For the SpeedyRemedy script, you need to correct a few things. For starters, when you pick up an item from the environment, the item's name becomes the name of the entity. So you have to add a combine callback for each item. Therefore, you would have to change "false" to "true" for each combine callback. Secondly, you're not supposed to remove the SyringePlayer item. How else are you going to continue using the syringes? Finally, it turns out the inventory.hps doesn't allow timer callbacks defined in it to be triggered by the timers. So you have to add finishTimer to all of your map scripts to stop the effect.
As for the monster roar effect, you could probably do something with the global fog.
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09-17-2013, 01:18 AM |
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