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Thoughts on A:AMFP
bluel0bster Offline
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Posts: 374
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Joined: Dec 2012
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#4
RE: Thoughts on A:AMFP

(09-16-2013, 11:48 PM)sailornaruto39 Wrote: So any horror game(or game for that matter) that has a pausing inventory is immersion breaking? Then what about reading notes? Since they do the EXACT same thing. I'm a bit confused at how they broke immersion any way.

Really now? Think about what the word "immersion" means: a state of being deeply engaged or involved; absorption. "Breaking immersion" refers to breaking this state of engagement, bringing to reality the fact that you are in fact sitting in front of a screen. To avoid this, the solution is to make things in games feel as realistic as possible. That's why sound design and game flow are essential to immersion. An inventory screen breaks immersion because the real-world counterpart is, well, digging into your pockets. Inventory screens are a relatively broken but effective way to translate a real world action onto the screen. The developers themselves talked about inventory and immersion (iirc).

So... what's the real world counterpart to reading notes? Well... reading notes... It's the same thing. So how is that breaking immersion for you, since it pretty much replicates the real world counterpart exactly?

(09-16-2013, 11:48 PM)sailornaruto39 Wrote: This would have been better as DLC (like justine which IMO was better) than a sequel, it would've been easier to dismiss.

If you had followed the development of the game, you'd know that AAMFP was originally a short, experimental game rather than a full fledged sequel, so the DNA of a DLC-like experience are present.

Additionally, had it been a DLC, people would be way more pissed off than they are now, given the removal of mechanics. Could you imagine if "Justine" had taken away the lantern, inventory, etc., etc.? I don't think people would have taken too kindly to that.

For AAMFP, removing mechanics works because it's a separate experience made by different developers with a different focus. The removal of mechanics serves a greater purpose.
(This post was last modified: 09-17-2013, 01:05 AM by bluel0bster.)
09-17-2013, 01:03 AM
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Messages In This Thread
Thoughts on A:AMFP - by nemesis567 - 09-16-2013, 05:39 AM
RE: Thoughts on A:AMFP - by Cuyir - 09-16-2013, 02:38 PM
RE: Thoughts on A:AMFP - by sailornaruto39 - 09-16-2013, 11:48 PM
RE: Thoughts on A:AMFP - by bluel0bster - 09-17-2013, 01:03 AM
RE: Thoughts on A:AMFP - by pagan - 09-17-2013, 02:36 AM
RE: Thoughts on A:AMFP - by Fortigurn - 09-17-2013, 05:03 AM
RE: Thoughts on A:AMFP - by Tesseract - 09-17-2013, 12:20 PM
RE: Thoughts on A:AMFP - by Fortigurn - 09-17-2013, 01:43 PM
RE: Thoughts on A:AMFP - by Tesseract - 09-17-2013, 02:47 PM
RE: Thoughts on A:AMFP - by sailornaruto39 - 09-17-2013, 01:17 AM
RE: Thoughts on A:AMFP - by bluel0bster - 09-17-2013, 04:14 AM
RE: Thoughts on A:AMFP - by nemesis567 - 09-17-2013, 01:23 AM
RE: Thoughts on A:AMFP - by sailornaruto39 - 09-17-2013, 01:42 AM
RE: Thoughts on A:AMFP - by nemesis567 - 09-17-2013, 01:59 AM
RE: Thoughts on A:AMFP - by sailornaruto39 - 09-17-2013, 02:33 AM
RE: Thoughts on A:AMFP - by nemesis567 - 09-17-2013, 02:47 AM
RE: Thoughts on A:AMFP - by pagan - 09-17-2013, 02:57 AM
RE: Thoughts on A:AMFP - by nemesis567 - 09-17-2013, 03:06 AM
RE: Thoughts on A:AMFP - by sailornaruto39 - 09-17-2013, 04:26 AM
RE: Thoughts on A:AMFP - by cantremember - 09-17-2013, 09:56 AM
RE: Thoughts on A:AMFP - by Fortigurn - 09-17-2013, 10:16 AM
RE: Thoughts on A:AMFP - by Kreekakon - 09-17-2013, 01:46 PM
RE: Thoughts on A:AMFP - by pinkribbonscars - 09-17-2013, 03:04 PM
RE: Thoughts on A:AMFP - by sailornaruto39 - 09-17-2013, 03:08 PM
RE: Thoughts on A:AMFP - by Tesseract - 09-17-2013, 03:20 PM
RE: Thoughts on A:AMFP - by sailornaruto39 - 09-17-2013, 03:57 PM
RE: Thoughts on A:AMFP - by Nospheratu - 09-18-2013, 03:46 PM
RE: Thoughts on A:AMFP - by jd1802 - 09-18-2013, 04:57 PM
RE: Thoughts on A:AMFP - by Kreekakon - 09-18-2013, 03:55 PM



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