(09-23-2013, 05:25 PM)Googolplex Wrote: You doesn't even have knowledge in gamedesign, so let other people do it and be quiet!
Mind to elaborate on your gamedesign knowledge opposed to that of everyone else on this forum?
Quote:The point is that a hint like "You must press B to get the rope down." or a memento like "Rope is broken. You have to find an other way." convey the feeling to play a "game", where it helps you what to do. And that's a no-go of gamedesign.
Part of the people replying to this thread agreed, part didn't. To me, the obvious answer would be: It doesn't matter, when developing a game, you have bigger fish to fry.