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How do we get the model into the game?
The chaser Offline
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#3
RE: How do we get the model into the game?

JAP, with that answer you are assuming he already knows how to do everything model-related, make your explanations more detailed, it doesn't hurt...

Anyways:

Create a folder called "Diamond" and put all the textures inside (diamond.dds, diamond_spec.dds, etc) and then create a soliddiffuse material. Then assign the textures (in the diffuse box, put your diffuse image, the same with the specular) and save it as diamond.mat (the .mat is automatically added).
I don't know how maya or 3DS Max work, so I'm going to tell it how to do it in Blender:

Assign the diffuse texture to the model material and then export it as a .dae (COLLADA format) with "Include UV textures" and "Include Material Textures" with the name "diamond".

Now, import the mesh in the model editor. It should appear correctly Smile

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
09-25-2013, 03:30 PM
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RE: How do we get the model into the game? - by The chaser - 09-25-2013, 03:30 PM



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