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Update coming! Brave testers needed!
Patrik Offline
Frictional Games

Posts: 127
Threads: 3
Joined: Jun 2013
Reputation: 25
#19
RE: Update almost ready! Brave testers needed!

(09-25-2013, 09:56 PM)Darth FlawlessHair Wrote: I was able to place the wretch, the engineer and the teslapig in my map and play it.
Problem: When spottet by any of them, they flicker between the running animation and the idle animation.
They don't move an inch.

Did you copy the ent files from the pig folder? You should check the settings for it in the model editor and make sure it all looks correct. If you create a new ManPig entity, the default settings should give you something that works.

(09-25-2013, 09:56 PM)Darth FlawlessHair Wrote: Placing the dinkywretch makes the editor crash.

The man_pig doesn't have any texture, expept for a pink stretched one. It has the grunt sounds.
It moves though, but as it comes close to the player, it stops doing anything but sounding like a grunt.

Only the engineer, wretch and tesla were actually used in AMFP, so it would make sense for the others to not work/look as you'd expect.

(09-25-2013, 09:56 PM)Darth FlawlessHair Wrote: What you're saying is we're supposed to delete any .msh files from the folders, when we import the models?

If you have issues with any model, that's the first thing to try.
(09-25-2013, 10:05 PM)The chaser Wrote: Patrik, when the engine is updated, remain to update the engine scripts page, so everyone knows where to find them Smile

Of course! Smile

(09-25-2013, 11:45 PM)DamnNoHtml Wrote: Static meshes from AMFP appear to still be wonky and not loading correctly, or drastically changed sizes / central points. I'm worried if I correctly scale them to my map, when the update "fixes" this, they will revert to extremely tiny versions of themselves and undo a ton of work.

Any examples? I can check if that's how they are in AMFP or if it's a bug.

(09-26-2013, 12:03 AM)Apjjm Wrote: Also it seems i can no longer bind two keyboard/mouse buttons to an action in the options menu (I.e. can only bind w to walk primary, as opposed to w and u [for example] to walk primary and secondary respectively).

Yeah, secondary buttons can only be assigned to gamepad buttons. I'll check if there's something I can do about that for people who don't use gamepads.

(09-26-2013, 12:20 AM)GoreGrinder99 Wrote: some are still not visible

Does it otherwise load correctly, meaning you can see a wireframe of the mesh by selecting it? Some of the AMFP models use textures from folders other than entities/ and static_objects/. check the material file and make sure you have all the textures needed.

(09-26-2013, 06:52 AM)Delirium92 Wrote: The model editor crashed when I tried to open an FBX file. Also, when I try to rescale some of the assets I made in the model editor it doesn't save the sizes I set the object to.

Is it one of your own fbx files? Does the ModelEditor.log say anything about the crash?
09-26-2013, 08:39 AM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Patrik - 09-26-2013, 08:39 AM



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