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Update coming! Brave testers needed!
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SCAN ME!

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RE: Update almost ready! Brave testers needed!

(10-04-2013, 01:40 PM)The chaser Wrote: In that case, may I know how did you exactly did it? I would like to know how to animate stuff for Amnesia, this is something big for me Big Grin

Well, for the very simple cube animation (the cube was extruded a few times), i just relied on parenting the armature with automatic weights. I didn't bother with any IK constraints. The monkey had everything already set (i.e. armature parented to the mesh, the weights for the bones, IK constraints, etc), and i just needed to apply the transformations (e.g. location, rotation, scale) to the mesh for it to work like it does in Blender. For the one i'm working on for my custom story, i just imported the corpse male and applied IK constraints to it to make it easier to animate, and it imports perfectly into the patched model editor. To insert a keyframe in the timeline, hit I on the keyboard and pick LocRotScale.

Here's a video you can use for learning more about animating stuff in Blender: http://www.youtube.com/watch?v=NiL8BI3vGD4

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10-04-2013, 04:03 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Your Computer - 10-04-2013, 04:03 PM



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