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AddAttachedPropToProp problems
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#1
AddAttachedPropToProp problems

I've been trying to replicate the mechanics of the elevator switch in Machine for Pigs, but am having a small problem with one of the scripts. Here's what the switch script looks like so far:

PHP Code: (Select All)
void ElevatorDescent (string &in asEntityint alState)
{
    if (
alState == 1)
    {
        
AddAttachedPropToProp("elevator_pod_1""ElevatorSwitchStatic""elevator_switch_static.ent"0.06f, -1.842f, -0.068f0.0f0.0f0.0f);
        
PlaySoundAtEntity("""church_draw_lever_open.snt""ElevatorSwitchSource"0.0ffalse);
        
SetEntityActive("ElevatorSwitch"false);
        
SetMoveObjectState("elevator_door_right_1"0);
        
SetMoveObjectState("elevator_door_left_1"0);
        
PlaySoundAtEntity("""reactor_elevator_door_close_3D.snt""ElevatorDoorSource"0.0ffalse);
        
PlaySoundAtEntity("""reactor_elevator_door_close_2D.snt""ElevatorDoorSource"0.0ffalse);
        
AddTimer("ElevatorMoves"3.5f"ElevatorMoves");
    }


My problem is with the afPosZ portion of the AddAttachedPropToProp script, which in game seems to be permanently set as thought it were at 0. When I change the X and Y floats, it moves the static lever around, but changing the Z float doesn't move it at all. While it's like this, as soon as I pull the switch into position, the static switch just appears in the middle of the elevator panel, instead of in the slot like it's supposed to.

10-02-2013, 03:08 AM
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Messages In This Thread
AddAttachedPropToProp problems - by Damascus - 10-02-2013, 03:08 AM
RE: AddAttachedPropToProp problems - by Apjjm - 10-02-2013, 04:00 AM
RE: AddAttachedPropToProp problems - by Damascus - 10-04-2013, 07:02 AM



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