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Script Help Wheel Troubles!
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#2
RE: Wheel Troubles!

void YOURCODENAMEINEDITOR(string &in asEntity, int alState)
{
if (alState == 1)
{
SetPropObjectStuckState("EntityName", 1);
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0.0f, false);
}
}


***YOURCODENAMEINEDITOR =
Open editor -> go to your wheel -> EntityTAB -> ConnectStateChangeCallBack "YOURCODENAMEINEDITOR"

You can remove this line then :
SetEntityConnectionStateChangeCallback("EntityName", "FunctionName");
(This post was last modified: 10-14-2013, 01:56 AM by DnALANGE.)
10-14-2013, 01:53 AM
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Messages In This Thread
Wheel Troubles! - by BonesTheRabbit - 10-13-2013, 07:51 PM
RE: Wheel Troubles! - by DnALANGE - 10-14-2013, 01:53 AM
RE: Wheel Troubles! - by Apjjm - 10-14-2013, 02:40 AM
RE: Wheel Troubles! - by BonesTheRabbit - 10-15-2013, 12:06 AM



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