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Level Editor Help Segmenting Items Within the Editor
The chaser Offline
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#6
RE: Segmenting Items Within the Editor

(10-28-2013, 11:33 PM)Paddy™ Wrote: Wow, thanks for the kind offer! You're very tolerant of newbies Heart

The example I gave in the first post was just one instance of many where I needed the ability to make a hole in a plane, or trim the top off a static object, or otherwise manipulate the structure of an object (rather than simply resize it).

I think I should start looking into learning basic 3D modelling. I'm probably going to need to do this shit when I start working on a proper custom story. At the moment I'm building a random map just to learn the basics, and this was one of the first obstacles I came across.

Thanks for the input!

Unless you want to make REALLY innovative environments, 3D modelling isn't that necessary: If you want to make fresh new monsters, or something really new, then go ahead, get in.

I warn you, most of the times what you have to do is to be creative and to use what you have. Take a look at the main Amnesia maps, there are a lot of workarounds there, it's really useful to look at them Smile

3D modelling is a step that you must be completely sure of doing. It's great, sure, but it requires time, patience and skill (a LOT of patience, I warn you).

But yeah, if these things are just puntual, then tell me and I'll do them for you Smile

THE OTHERWORLD (WIP)
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Aculy iz dolan.
10-29-2013, 11:51 AM
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Messages In This Thread
Segmenting Items Within the Editor - by Paddy™ - 10-28-2013, 03:55 PM
RE: Segmenting Items Within the Editor - by WALP - 10-28-2013, 04:14 PM
RE: Segmenting Items Within the Editor - by The chaser - 10-29-2013, 11:51 AM



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