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Do something when wheel is on its limit
Neo Away
Junior Member

Posts: 10
Threads: 3
Joined: Nov 2013
Reputation: 0
#3
RE: Do something when wheel is on its limit

Ahh, it works! Thank you very much! I just needed to find out how to execute code when the wheel is at maximum

My code:

Spoiler below!

//////////////////WATER PIPES AND PUMPS
//BEGIN
//////////////////If this won't work so well use the if and else statement

void Valve_01(string &in asEntity, int alState)
{

if(alState == 1)
{
SetWheelStuckState("water_valve01", 1, true);
PlaySoundAtEntity("", "Stream_pipe", "water_valve01", 0, false);
SetMessage("Message", "Sound_Water", 5);
SetEntityActive("red", false);
SetEntityActive("green", true);
SetEntityActive("high", true);
SetEntityActive("low", false);
}

}

void Watervalve01(string &in asEntity)
{

if (GetGlobalVarString("Pipe01") == "PumpActivated")
{
SetWheelStuckState("water_valve01", 0, true);
}
else
{
SetMessage("Message", "Pipe", 3);
}
}

void Waterpump01(string &in asEntity)
{
PlaySoundAtEntity("", "Steam_pipe", "water_pump01", 0, false);
SetGlobalVarString("Pipe01", "PumpActivated");
SetEntityInteractionDisabled("water_pump01", true);
SetWheelInteractionDisablesStuck("water_valve01", true);
}

//////////////////WATER PIPES AND PUMPS
//END
//////////////////



I created a string variable. When you touch the wheel before the pump was activated, it displays a message and does nothing else. If you activate the pump the variable changes. Now the wheel isn't stuck anymore and you can spin it.

Thanks!
11-30-2013, 08:57 PM
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Messages In This Thread
Do something when wheel is on its limit - by Neo - 11-30-2013, 03:46 PM
RE: Do something when wheel is on its limit - by Neo - 11-30-2013, 08:57 PM



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