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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Zokrar Offline
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Posts: 85
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#9
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

(01-02-2014, 08:39 AM)Damascus Wrote: Also, make sure that the door has mass that's not 0, otherwise it won't move at all.

How do I do this? I didn't see a mass option in user defined variables. It's not the script that's not working now - the door is literally hovering in mid air

P.S., thanks for all the help so far everyone.

Edit: The door has 10 mass & has gravity, but it is still not moving
[Image: GvDTGB9.png]

(This post was last modified: 01-02-2014, 04:42 PM by Zokrar.)
01-02-2014, 04:25 PM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Zokrar - 01-02-2014, 04:25 PM



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