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Enemy can hear sounds from far away
Efendi Offline
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Posts: 13
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Joined: Sep 2013
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#1
Enemy can hear sounds from far away

Hello. I'm currently struggling with the enemies..

I have modified the servant_grunt.ent, so it doesn't disappear after the last pathnode. (ActivationDistance modified from 40 to 100)

So, that thing is working, but the problem is, when i'm in a room, far away from the enemies (I have 2 enemies patrolling), but when i was testing their behaviour, and throwed lots of objects around the room, one of the enemies was hearing the noise, and started to walk to the room, even when it was quite far away from his patrol path. Is this supposed to happen?

I'm not sure if it is the ActivationDistance that causes the issue, but I don't want them to disappear after finishing their last pathnodes.

Any help would be highly appreciated! Smile
01-17-2014, 11:26 AM
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Enemy can hear sounds from far away - by Efendi - 01-17-2014, 11:26 AM



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